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Monster hunter world siege mode
Monster hunter world siege mode






monster hunter world siege mode monster hunter world siege mode

Cutting damage is notably useful for slicing off the tails of certain monsters, while impact damage can both stun and exhaust most monsters over time with repeated strikes to the head. The weak spots of a monster may vary depending on the type of damage dealt to it. Melee weapons provide more physical defense, while ranged weapons offer more elemental resistance.Įach weapon causes certain types of damage: cutting, impact, pierce and shot. Monster Hunter World removed class restrictions on armor altogether, allowing hunters to pair any armor set with any type of weapon. Only a few "neutral" armor sets (e.g., Leather or Chainmail) allow for the use of either class. The type of armor worn by hunters (with the exception of head gear) is dependent on these classes, with melee weapons requiring blademaster armor and ranged weapons requiring gunner armor. Weapons were divided into two different classes: melee and ranged. There are 18 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series,two (Tonfa and Magnet Spike) exclusive to Monster Hunter Frontier Z and one (Accel Axe) exclusive to Monster Hunter Explore.








Monster hunter world siege mode